documentation:unit_formations

Unit Formations

This is a guide. These formations are displayed in an example matter. It’s not expected that each person will precisely match the formations that are displayed. As long as the general formation is followed and the gist of them is applied, that’s all that can be asked for. Don’t get too worked up about it.

To commanders, don’t give too technical commands. Why use more words when less will do? It’s ok to use -ish commands and always communicate what you are doing and what you intend to do.

The Column is the simplest formation that can be utilized by a team, outfit or task Group. When using a Column, each person follows the man in front of him with either the leader in front or an experienced pointman. Usually the Column is reserved for limited movement environments or poor visibility or communication environments like minefields or infultrations. Other than those limited use cases, the Staggered Column is superior for defense and visibility.

The Staggered Column is an evolution of the standard Column with 2 Columns in parallel to each other instead of just one. Still ineffectual to the front, the Staggered Column enables teams, outfits, and task Groups to travel fast and still be able to deploy efficiently for battle. The commander or an experienced pointman is usually in the lead position of a Staggered Column.

Not only is the formation useful for long distances, in urban combat a Staggered Column enables a unit to move throughout streets with vision and security. A Staggered Column provides both overlapping fields of vision to the flanks and the ability to quickly move into either conceal or harder cover.

The Line is most often used when assaulting a position or when the most amount of weapons need to be brought to bear in a direction. The commander should remain in the center of the Line to have the most amount of control of the formation. Lines can be used in a team, outfit, or at a task Group level. Harder to control than other formations and being easier to flank, the Line should only be used when a commander is sure of his flanks and needs all of the firepower that he has under his control.

The Wedge is the basic formation of units in conflict. As a result, it the second most used formation along with the Staggered Column. Wedges can be used effectively at a team or task Group level. The commander or an experienced pointman is usually in the lead position of a Wedge. The Wedge enables a unit to effectively cover both the front and flanks of a formation and allows each member of the unit to have direct line of sight to the commander. As a result, the wedge can quickly change direction even in a poor communication environment.

The Echelon is used when a unit expects contact from one side in particular. As a result, the Echelon enables a unit to provide security especially well to the front and to that side. Echelons can be used effectively at a team, outfit, or task Group level. The commander or an experienced pointman is usually in the lead position of an Echelon. Along with the wedge, each member of the unit is in visual range of the commander and as a result can maneuver with the need for fewer commands.

The Ring or Circle formation is used when a unit needs the maximum amount of vision of the area around themselves. Circles can be used effectively at a outfit, team, or task Group level. At a task Group level, Circles usually have the leader in the center but in smaller units sizes, the commander is apart of the circle. The Circle is not effective in terms of movement or firepower and as a result should only be utilized when vision is absolutely key.

The Herringbone is used by vehicles to provide cover during disembarking around roads. It is used at a task Group level and above. With most vehicle movements, the commander is in the second vehicle.

Traveling is continuously moving from one location to another location. It’s used when speed is valued over security.

Traveling Overwatch is a version of traveling where one unit is positioned ahead of the rest of the formation as a guide or almost as a buffer. All other units behind the lead unit take their position off the lead unit resulting in a more secure traveling formation.

Bounding Overwatch is used when security is valued over speed. Bounding Overwatch comes in two versions, Alternating and Successive.

Alternating Bounding Overwatch is used when speed is still preferred over absolute security. When Alternating Bounding, One unit will cover the other while it advances. When the advance unit determines that it is safe, the rear unit will advance and pass the halted unit and proceed to a more forward location with the halted unit providing overwatch.

Successive Bounding Overwatch is used when security is preferred over speed. When Successively Bounding, One unit will provide overwatch to the other while it advances. When the advance unit determines that it is safe, the rear unit will move forward until they reach a parallel position to the forward unit.

  • documentation/unit_formations.txt
  • Last modified: 2019/10/11 06:50
  • (external edit)